FS22 The Holler Edit
A downloadable mod
The Holler Edit
Map: The Holler by SoloSAM Mapping
Includes:
-Added custom crop calendar
-Added Bullet Bill's Crop Textures for Wheat, Oat, Barley and Canola - Thank you Bullet Bill
-You can now sell more items at the sell points
-Added Alfalfa credit to Antler 22
-Added Maize textures thanks to BenjiFS
-Updated terrain shader
This is my edit to the map, I take no credit for this map.
Everything is made by the original modder
This is not my game save, this is meant for your mod folder
Status | Released |
Category | Game mod |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | N0b0dy724 |
Tags | Farming Simulator, Farming Simulator 22 |
Download
Download
FS22_TheHoller.zip 201 MB
Comments
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is there a way you can fix it so forage contracts can be used? Also if you look at field 26, there is 2 sections to it when doing contracts the field on the otherside of the coop is part of 26, it is owned by 2 different people. in the XML it can be changed tho.
Is this a 4x map? What region in the US is this based on?
Standard size map
From the auther:
Farm the river bottoms in this TN/KY inspired map tailored towards player creation. Large equipment does not lend itself well with this map. I say again, LARGE EQUIPMENT DOES NOT LEND ITSELF WELL TO THIS MAP. It is made for small/mid size equipment.
My farm build on the north lot
Love the map from first few minutes playing on it! I am planning to open it in giants editor and get rid of the pre placed houses to be able to add houses that give profit per month, is there a way to make these hard mounted objects removable in game via giants editor? I am not sure what all goes into making a map object removable.
Great map none the less, thank you SoloSam and thank you N0b0dy724 for bringing this map into the spotlight, I can see myself putting in alot of time on this map.
I believe the houses are not setup as placeables on the map so the only way to delete them is via Giants Editor. Sorry about that.
No problem! Easy enough to spend 20 minutes going through and deleting them. Great map none the less.
Question for you, while removing the houses I am unable to find where to remove the cars in the driveway, I wasn't able to find them in an .xml or in GE, I think I am above my skill grade on that portion, any insight?
Try deleting these objects in Giants Editor..I think these might be what you are looking for
I am very new to GE(like today new and only for this map at the moment) buuuut was wondering how do you determine which “parked cars” are the ones you want to delete by chance? I’m not showing any cars on the map in GE.
Glad to see this map is still very much alive in the community. Well done.
It'll forever be a classic! I've enjoyed it very much.
Thank you my friend, but all the credit goes to you for creating such a fantastic map!
Hey mate. A question came up in the stream that I would like to ask. These edits make a player have to do a new restart?
ty
I am not sure..on this edit I just change some XML files and remove some of the buildings at the north farm so I would not think it would require a new save game, but always best to back up your files before installing this map since they are named the same.
is the corn another corn crop? like silage corn and regular corn?
just regular corn.
Ty mate. Love the map, and u just made it better.
Thank you!
Thanks for your work on this!
Out of curiosity, what do you mean by 'updated terrain shader'? What exactly is the terrain shader in FS22 and what does that entail?
There was a bug that happened on some maps as a result of an update Giants released. Just required a quick code update.
Ohhh okay. So it was just in reference to the shader issue. Gotcha I was just wondering, thank you!